Thursday 13 March 2014

P1. Research into Recording Ambient Sounds and Dialogue

Recording Ambient Sound

Ambient sound is atmospherical or background sound that originate from a certain space or location. It is the opposite to silence, and everywhere, no matter where you record, will have ambient sound. Every location or place you record sound will have its own original or distinctive sound. For example, sounds such as birds, wildlife, traffic, people speaking, raining and rustling leaves could be found in ambient sound. Ambient sound is usually recorded by the sound department in films.

Hard cuts in film is the change from one scene in a film to another with out any effects in-between. These so called hard cuts are bad for Ambient sound, as if hard cuts are used, the sharp change from one ambient sound to another in a different scene would sound odd and too obvious

There are many advantages of recording on location as opposed to not relying on a sound library.One of these advantages is that you can get the exact/precise sound you want, and can record the ambient sound with the footage. For example, if you are recording footsteps, you can make sure they're in sync instead of having to edit them in post production, also you can get the right amount of footsteps, and record them from the right distance away (for example, recording the footsteps where the camera is, and having the person walk towards the camera  then means the footsteps get louder and there's no need for editing the volume and pace in post-production).

In the clip bellow, which is an interview with some of the sound cast from The Hunger Games: Catching Fire, they mention the software they use to edit sound. The software they use is called 'Dolby Atmos', which allows the sound crew to edit the sound in a surround sound environment, meaning the acoustics can give the audience in the cinema the maximum experience as it makes the footage more life like.

Recording Sound

Looping, also known as 'Additional Dialogue Recording' and 'Post-Sync' is the replacement of dialogue which was recorded on set or location, with audio that is then later recorded in the studio (basically replacing poor quality audio in post-production).
Looping comes from the looped footage of the actors performances on the screen, which the actors then use to help them re-record their lines in the studio.

When shooting a conversation scene, it is extremely important to pick up ambient sound. This is because, if there's silence while two people are having a convocation, it is unrealistic and unnatural, and the dialogue sounds out of place, and naturally there is always ambient sound where ever you are. So to make the dialogue more natural, you need to make sure there is background sound in the background, which all just depends on where the two characters are talking. For example, say two girls are at a farm horse riding, it would look odd if in the scene there is ambient sound of birds, and animal noises in the background, and then as soon as they start talking it goes silent.

There are a lot of problems filmmakers face when shooting scenes with dialogue on location. One of the problems is the  ambient sound distracting or in fact covering the dialogue, for example, the two girls at the farm are having a convocation, and then a large tractor drives past, or the animals begin to make noise, the scene will then have to be re-shot. Also the location, if outside, may be extremely windy on the day you decide to shoot, and dead cats can not always keep out the wind if the weather is extremely bad.

In the future, I will make sure I record my sound post-production if the sound recorded on set was poor quality, always remember to have ambient sound in the background, and avoid poor ambient sound by using dead cats or shields on the microphones.

Here is an interview with the Re-recording mixer, the Sound Designer, the Supervising Sound editor

Tuesday 11 March 2014

P1. Final Film Merriweater Academy

P1. Explanations of After Effects


I produced on Adobe After Effects a total of 6 visual effects. Here are the 3 I found most challenging to produce, and how I made them.



This was my third visual effect, which was a shot of a boy, played by Charlie Hall using telekinesis to pick up an apple.

To produce this I firstly went out and set up a DLSR camcorder on a tripod. I then recorded the background with out anything in it (no Charlie or apple etc..) then, with out moving the tripod or camera, I positioned the characters in frame, and got some one to hold a fondu skewer with an apple attached in the air. When I began recording again, the person with the skewer moved the apple from the ground and into Charlies hand.

Once I had got these shots, I brought them into Adobe After Effects, and placed the footage with the apple and characters in, on top of the background footage.

I then created a mask on the top layer, around the boy and the apple, making sure the mask didn't include the skewer, this then meant that the person holding the skewer and the skewer itself wasn't, visible, so it appears as if the applies floating. Once I had done this for the first frame, I then jumped to the next frame by pressing 'cmd' and the right key, which took me to the next frame. In each frame the apple was in a different place, so I had to use the pen tool and hand tool to move the mask anchor points around the apple.

Once this was done, and I had adjusted every frame, It appeared as if the apple was floating, which was  successful, although you could sometimes see a difference in the colour of the walls, as shadows and lighting changed when we shot the top clip. To blend the layers together, I had to feather the mask by 28%, which worked well, although towards the end if you look closely you can see a hint of the skewer.



For my second visual effect, I used a similar technique to my first. I went out and got two shots, one of the character Jay standing in the frame completely still, and another of Jay standing still and a girl walking into frame and walking into his bag (again keeping the camera still).

Then in After Effects, I firstly attempted to use the footage of only Jay in the frame, but he wasn't still enough, so I resulted in taking a few still shots placing them in Premiere Pro and repeating them over and over again, to get the impression (movement on the screen) that it is a recorded shot.

I placed the layer with the girl in, over the top, and created a mask around her as soon as I wanted her to step in frame (changing the opacity of the layer to 0 before that). Then, I jumped to the next frame, and moved the anchor points to follow her, and continued doing this until she reached Jay.

When she reached Jay I realised things would get extremely complicated, as Jay was moving too much, and his eyeliner wasn't following her, which was a mistake we made during filming. To solve this, I resulted in taking a few still shots of the clip, placing them in Premiere Pro and repeating them over and over again, to get the impression of movement on the screen and that it is a recorded shot.

Then I replaced this clip with the original, and continued my masking around the much more stationary Jay. To give the impression that the girl walks behind Jay, I made sure the mask didn't go over him, and waited until she was completely hidden by him. I then moved the mask to the other side of Jay and continued moving the mask around the girl. One this was done, I changed the opacity of the mask to 64% to give the impression she is invisible.

To improve this, I would have made it more clear that the girl bumps into Jay bag, which results in her appearing, as it doesn't make much narrative sense if she just randomly appears.


This is a visual effect I used 4 times. This particular shot was done by firstly filming Jay with his arm out reaching for a bag that Mikes holding. Then with out moving the camera, Jay stays still and Mike moves out of frame.

I edited this on After Effects by firstly cropping the two pieces of footage together, so when Jay reaches out to Mike, it then cuts to the shot with out Mike, which gives the illusion that he's disappeared. To cover up this cut, and make the teleporting more interesting, I added a puff of smoke that was downloaded from a royalty free site, and placed it many times around Mike to disguise his disappearing.

I then did this for all teleporting shots, changing the size of the smoke depending on how far away Mike was in the frame. This worked effectively, although I may have added a bit too much smoke.










P1. Composing for Film

5 Point Guide to Composing Music for Film

1) Firstly, you want to know the film al
most of by heart. When you watch the film for the first time, watch it as if you were watching any movie (for the entertainment and escapism). When you watch it you will discover, like any other film, the plot, climax and structure of the film, and you can see how the audiences will see it, as (hopefully) nothing has been spoilt for you. The second time, you can then start analyzing it and paying attention to the moods and tone of the film, and the emotions you pick up from watching the film (this then helps, as later on when you're choosing your score you know what emotions to enhance through the genre and tone of the music).

Keep on watching it over and over looking out for new things each time, maybe focus on a specific micro element or technique, such as the cinematography, sound, or mise-en-scene. Even try watching it with out sound, as the sound can distract from the image, and therefore you can begin to think of the music you think will work in places. Lastly, constantly have it playing, even when you're not watching it (on the computer, lying in bed, eating). Do all of these things until you're sure you know the film well enough.


2) Make sure you stick to the rhythm of the editing, make sure it matches the story and whats happening in each frame, and lastly make sure it matches the feeling of the film.

When  concentrating on the editing of the movie, you want to take into account the pace of it. So make sure you're aware of how fast the cuts are, and what effect they have on you/the audience. You want the music to match the beat of the film, so where there are fast cuts, it would make sense to include fast music (unless you're intentionally going for a contrast in the visual and sound).

You want the sound to match the story line, and each of the shots. What this means is, that if the film is sped up in a specific scene, it would also make sense to speed up the sound and the music in that scene too, unless of course you want to disobey this rule or you're syncing music to a silent film.

Lastly you want to stick to the feeling of the film, which is one of the most important rules. It is vital that you are aware of the emotions of s scene, and have the ability to match them with the right music. You've got to be able to d
etect the mood, which you should have done by now due to watching the film over and over, and now you can begin thinking about what music to apply to each scene depending on this factor (and the others).



3) Now you have a good idea of what you want to bring to the film, and have discovered yourself what music needs to go where, and what moods it is going to be bringing/enhancing. This is brilliant, and you need to make sure you have the idea of what YOU want before you get other peoples opinions, as this could then cloud your judgement on what you want from the film, preventing any creative ideas you may have.

Once you are sure of what you want, then is a good time to ask the director what he/she wants. If they have similar visions to you (for what he wants the score to bring to the film), then that is great, but if  they had a different idea in mind, they might actually be enlightened by yours and find it works better. If they are still keen for their own ideas, you can then discuss and look for the mood the director wants. For example, you may think eerie music works best to create tension in a scene of a man walking through a forest, where as the director may want the sharp, horrific and intense music to scare the audience beforehand.

Also, avoid feedback and criticism unless from the director while in the creative process, as different people have different opinions, and some ones criticism may lead you of track or put you down, when the job you were doing was on the right track in the first place. If you are going to be taking advice and feedback make sure its not from one person, but many, so you get the vote of the majority, and not just one persons opinion.


4) Now its time to start choosing the instruments. You should have now got an idea of what you want from watching the film continuously, and discovered a feel for the film. You should have mental and physical notes of what you want from each section of the film (whether that scene needs music, what type of music, what pace of music).

The instruments are chosen almost purely based on the atmosphere of the film (unless you want/need to take into account other factors; for example, you intend for the music to be played by a character, and they play a specific instrument, e.g Sherlock Holmes in BBC's Sherlock). By now you have a rough idea of the atmosphere through out the film, and in specific points of the film, but you now have to start deciding what instruments work well for the atmosphere you want to create or enhance. You need to think about what instruments will work well for the moods you want, for example, you want to create a relaxed setting at a restaurant, you would go for a Saxophone, as opposed to an electric guitar. Do this for each scene in the film, until you are sure of what you want.



5) Lastly, get lost in the project. Immerse yourself into the film, and let it take over, so it inspires you to constantly be thinking about what score would work best in each scene. Try and get into the film and feel as though your in the world with the characters, and in fact put yourself in the place of the characters, to feel their emotions and help create the soundtrack to their lives.




Composing Sound in the Dark Knight

Hans Zimmer and Christopher Nolan worked together to create the music for the Dark Knight. They both though instead of making the soundtrack for the Joker something that appeals to the audience, Hans states that he didn't want to make a 'summer block buster happy and indulgent score' and that it should be something provocative that they truly hate.
Hans Zimmer states in the video that 'the great thing about working with Nolan is, that when I thought maybe i'm going a bit to far in the deep end, he'll push me a little further." They had no problems with making the music as dark as it can get, and wanted the Joker to be made even more terrifying through the music of the film.

Three of the qualities Zimmer wanted to bring to the music of the Joker was tension,  and being able to link the character to the music. Nolan talks about how Zimmer knew the character extremely well and what he wanted from the character, that he had this idea of razerblades and strings bringing in tension, and had understood the punk influence and feel of the character. He wanted the sound to immediately remind the audience of the Joker, so that if you heard a second of the track, you knew who to expect.

In the process Zimmer did many experiments and recorded all kinds of sounds, to influence and help his decisions on the Jokers score. Nolan earlier on in the production asked to hear some of the experiments he had done, and Zimmer presented him with  9 thousand bar long recordings of 'complete insanity'. These recordings consisted of things such as razer blades, pencils, piano wire, and tables, which were extremely unsettling sounds.

Zimmer then had the job to refine all of the sounds into something that was practical for the film, and the perfect soundtrack for the Joker. He decided to define the Joker in just two notes that clash with each other, and rise in tension. They decided it synced perfectly with the character, and had finally found their track.

In my opinion it works extremely well, the never ending note is extremely unsettling which is what they were going for, and the never ending notes go with the Joker as he is known to be undefeatable, and the classing notes match his dysfunctional personality. When I watched the Dark Knight, I found when ever I heard this score it automatically reminded me of the Joker and the sound enhanced the Jokers intimidating personality and madness.


Wednesday 5 March 2014

P1. Foley Sound

Definition of Foley Artist:

A foley artist is some one who recreates everyday sounds using random objects that give the impression of the real sound. This is used to enhance audio in post production during the editing process in TV or Film production. They can create sound effects such as footsteps, horses trotting, doors opening, cloths rustling, punches and glass smashing.

The first step they do when creating foley sound, is go into a Foley Studio, which is an area built especially for recording sound and is specialised so the sound is recorded at its best quality. Then the foley artist goes on a Foley stage, which is an area with a variety of surfaces, objects and props. The Foley studio has a screen where the artists can see what they need to be recording sound for, and therefore can record it in sync with the picture.


In this clip Gary Hecker talks about his 'Prop Pass' process, where he firstly starts by recording the footsteps of the horse, which is the most predominant  and loudest sound in the scene, he does this by tapping hoof like cups on a sandy surface. Then he goes on to recording a track of the bridal, where he uses an actual bridal and records himself shaking it up and down. Lastly for the most subtle sound in the sequence (the breathe of the horse) he uses his own mouth and vocal abilities to mimic the sound of the horse.

Hecker then mentions through out the clip three key skills and qualities Foley artists need:

-Sense of timing
-Creative mind
-Need to be able to put in a good convincing performance

The advantage of using real objects to create sound FX rather than using digital production or sound libraries is that you may not always find the exact sounds you are looking for. By creating the sounds yourself, you can experiment with the duration of the sound, the pitch, the volume, tone and many other aspects to get it perfect. You can also create the sounds in sync with the picture to make it even more believable.

Starwars is an example of Foley sound being used effectively in a well known film. Ben Burtt was the sound designer for the film, and decided to use a machinists punch press and bicycle chains for the Imperial Walkers, and for R2-D2 a combination of water pipes whistles and vocalisations. He also recorded sounds of various animals such as walruses to design Chewbaccas voice.


Thursday 27 February 2014

P1. Use of music in film - legal considerations

Right of use:

The difference between publishing rights and recording rights is that for a publishing licence you need permission from the people who own the rights to the music, and for a recording licence you need permission from the artists who produced the music themselves.

To go about clearing a piece of music for you film you need to firstly find out who owns the rights to the music. If the song you want is published, you need to get rights from the publisher, and obtain a publishing licence from them. You can find out who owns the rights to the song by contacting the latest publisher, or if you know the record company you can find out their details on the website and message them. There is a company called PRS music which helps you find out who owns the rights to music. If the music hasn't yet been published, then it will probably be the composer of the music who owns the rights, and this will therefore be easier to obtain, as your film could be good promotion for their music.

You will need to get the recording licence from the rights holder (producer or record company)  if the music has been pre-recorded. If it hasn't, then you can arrange the sound recording, which gives you copyright access to the music.

If the composer has been dead for over 70 years, the copyright will have expired, but you might need to ask for clearance from the right holder in the recording.

Incidental music is music used in a film which is supposed to create a certain mood or atmosphere, and is often referred to as background music.

Creative Commons

Creative Commons is a type of copyright license which distributes free work, which would otherwise be copyrighted. It can also be known as 'CC' and according to Wikipedia is 'used when an author wants to give people the right to share, use and build upon work that they have created'.

According to their website, Creative Common exists to help ensure everyone 'from individual creators to large companies and institutions' get a 'simple standardized way to grant copyright permission to their creative work'.

Here are there 6 licences:


Attribution CC BY: Allows you to remix, tweak, distribute and build upon their work as long as you give credit to their original work.

 Attribution-NoDerivs CC BY-ND: Allowed for redistribution, commercial and non commercial, as long as its unchanged and you give credit to the artist. 

 Attribution-NonCommercial-ShareAlike CC BY-NC-SA: Allows you to remix, tweak, distribute and build upon their work as long as you give credit to them and licence their new creations under the terms. 

 Attribution-ShareAlike CC BY-SA:  Allows you to remix, tweak, distribute and build upon there work (for commercial purposes as well) as long as you give them credit and licence your new work under the terms. 

 Attribution-NonCommercial CC BY-NC: Allows you to remix, tweak, distribute and build upon their work, although in your new work you must acknowlege them and be non-commercial. 'They don't have to license their derivative works on the same terms.' 

Attribution-NonCommercial-NoDerivs CC BY-NC-ND: Allows you to download their work and share them as long as you give credit to them and don't change them in any way or use them for commercial purposes. 

My Choice of music

This is a link to the music I decided to go for:
http://incompetech.com/music/royalty-free/index.html/index.html?genre=Jazz
(Mining by Moonlight)

Reason for choice of music:
I wanted to go for positive background music in my sequence, but didn't want anything too upbeat so decided to go for Jazz. I chose this song, as it adds a positive relaxing vibe to the sequence, which portrays the college to be a safe and welcoming place (or so we think).

Evidence of rights:














Sources:
http://www.bbc.co.uk/filmnetwork/filmmaking/guide/before-you-start/music-rights
http://www.bbc.co.uk/filmnetwork/filmmaking/guide/before-you-start/legal-faqs#musicvideo
https://creativecommons.org/



Tuesday 25 February 2014

P1. Submarine Analysis and Lesson on Sound 25/02/14


Today we had a presentation from Dave about the use of sound in film. We learnt that sound had many purposes and covered some of them, which were:

- Sound can change the mood of a sequence

- Can be used to inform, for example you could have a helicopter sound off screen and you wouldn't need to see the helicopter itself to know its there

- Sound can change/add to the pace of a sequence (fast, energetic music would exaggerate the fast pace of a chase sequence)

- Sound can be used to trigger an emotional response from the audience

- Sound can be used to create suspence (an example is the theme tune in Psycho or Jaws)


We also learnt about different types of sound such as:

Contrapuntal sound:
Sound that is unexpected and doesn't match the picture.

Diegetic sound:
Sound that is within the narrative world (sound that the characters can hear) such as dialogue, doors slamming, music coming from a stereo.

Non-diegetic sound:
Sound that isn't within the narrative world which the characters can't hear, such as music or a narrators voice over.

Sound Bridge:
Connects two scenes or shots together (in friends when the scene changes there is a specific tune that plays)

Character Motif:
Music that is connected or represents a certain character (James bond theme tune)


We analysed film clips such as Submarine and discussed as a class how we thought the music chosen was effective, and discussed what we thought its meaning could be. We also looked at scenes from films such as Saturday night fever and Toy story, which had different music over the top. This showed that the music really did effect the mood of the film as each song gave off a different emotional response, although the picture stayed the same.

Submarine Analysis 
In this sequence, a young boy named Oliver has just shoved a girl into a pond and is now regretting it. To redeem himself from this mistake, he is writing a guide for the girl, on how to avoid getting bullied in the future. In the lesson, during watching this clip we were looking out for sound, and how it creates purpose, elements and meaning for the audience.

Purpose
The purpose of the music used in this clip is to enhance and portray Oliver's mood and emotions towards the situation, and create a sense of  regret for what he has done. The music is use to draw us into Oliver's mind set, and feel similar emotions to him (as if we were in his place). Then the diegetic sounds are use to make us more aware of (bring to our attention) objects or situations, such as the typewriter, the draw opening and the splash of the pond. The diegetic sound isn't just used just to enhance, but also to inform, for example, the cheering students in the college show us that the act the boy is doing in the playground is impressive.

Elements
Both non-diegetic and diegetic sound is used in this sequence. The non-diegetic is the music, which is used to set the mood and the diegetic sound informs and enhances situations. There is also an L cut used, where the type writer acts as non-diegetic sound and plays over a scene where it is not actually there. This is used to tell the audience the shots they are seeing are in the past and are parts of Oliver's memory's.

Meaning 
The music is emotional, as Oliver regrets what he has done to the girl. For the audience to feel his remorse, they need to be directed in the right direction (by the music choice). The soundtrack used is calm, relaxing, slow, and uses instruments such as a violin to create this mood.


P1. Sound Sheets




Friday 7 February 2014

P1. Metadata


For my footage I have imported, I have renamed each shot, telling me the scene it's in, the shot number and the take, so I can easily refer back to my storyboard and photo animatic to see the order my shots should be in and easily find them.

Tuesday 4 February 2014

P1. Problem

Problem:
In today's lesson the problem was that I didn't get much work done. The reason for this was due to the fact I was helping my group members Dayna and Robyn, with their visual effects, which took a long time.

Solution:
Next time they ask for help, if it's something easy i'll quickly explain what to do, or if its complicated I'll get them to ask Nick or Dave what to do.

P1. Improving my sequence 04/02/14

In the first half of this lesson, I took Dave's critism into account, and made Robyn's face more red on Adobe After effects, as it was too subtle before.

Before:

After:

P1. Appraising the Rough Cut

Audio
The audio we have recorded is fine, but at some points in the sequence, the dialogue is louder than other points. Once my sequence and visual effects are complete, I will go through the sequence and key point the audio louder or quieter where needs be. Also I will go through it illiminating any sounds in the background that aren't supposed to be there, and test out some royalty free soundtracks on top of the clips.  The strengths of the audio, is that we have recorded clear and recognisable sound to edit, and don't need to re-record anything.

Visual Effects
I plan to have 7 visual effects in my sequence and have currently done 3. The improvements I can make to these visual effects is firstly on the effect were Robyn turns bright red. I need to adjust the hue and saturation and increase the opacity of the mask to make her redder. Also with the invisible Dayna shot I need to make the action of her knocking into Jays bag more visible.

Sequence
Once I've finished placing in all the film footage in the places it's supposed to be, and have finished all of the visual effects, I will then crop unnecessary footage of clips to shorten it down to 3 minutes and make the sequence less boring.


Friday 31 January 2014

P1. Rough Cut Team Production Meeting

Over all we found that all of our comments mentioned that thew film made narrative sense, which means we don't currently need to re-shoot anything. The comments also suggested that we needed to add more music and boost the sound of the dialogue up when Jay and the receptionist are speaking.

My feedback forums:




From the feedback I received from my individual film and edit, I found out I need to make some shots shorted as they drag on too long.

Tuesday 28 January 2014

P1. Rough Cut (Not done)


This is what I have done so far for the rough cut. It is missing a scene at the end as we have only just filmed that scene and there wasn't enough time to edit it before the rough cut deadline. It still needs  colour correcting, some of the visual effects need to me improved and sound needs to be added and edited.

I have 3 more visual effects to produce and one more scene to edit.

Tuesday 14 January 2014

P1. Telekinesis Clips

A few youtube clips I've been watching to help me when we're filming and editing our footage (for ideas):


P1. Health and Safety

Before we started shooting a man named Gary came in and discussed with us a few safety pro-cautions we should take.

Here are some key points he made:

- No standing on dangerous or high up obsticles (such as roofs & benches)
- Be careful of wet and slippery floors (Wet mud on field & Water in hallway)
- Don't climb on/up anything (Trees)
- If you need to climb on anything or stand on something for a high angled shot, talk to him about it and he can arrange a way to safely get that shot (Ladder)
- Don't put tripods in dangerous places such as the stairs, or at a corner (Could knock over, some one could bump into it)
- Don't leave any equipment on the floor, some one could trip and fall on it
- Pack up tripod and equipment every time you change location (incase you hit some one with the tripod ext..)
-Place up a filming sign (To let people know that there's equipment that may be in the way, and also if someone needs to scream for example, people know theres nothing wrong and it's for the film)
- Make sure there's nothing in the corridors that can cause any one harm










Tuesday 7 January 2014

P1. Problems we might face

Inconveniences:
- Unwanted sound/dialogue in the background
Solution: Re-shoot the shots with unwanted sound, or make sure its quiet on set

- Bad editing on Premiere/After effects
Solution: Start again or practice

- Continuity Problems
Solution: Have some one being a continuity advisor, or take photos of the shoot where you left off

- Cameras running out of charge/memory
Solution: Make sure you charge it fully before you use it, or bring a spare

- Students walking past
Solution: Have some one standing at the door making sure people don't come by whiles we're filming

- Not being able to find the right props/costume
Solution: Get all the props sorted out before hand, and ask people to borrow props we don't have

Minor Problems:
- Students getting the way of our filming (Standing in our shooting locations)
Solution: Ask them to move for the shoot

- Not knowing how to do some of the special effects
Solution: Practise on Adobe after effects or ask for help

- Forgetting to film a shot
Solution: Quickly re-shoot it

- Missing Dialogue
Solution: Add the dialogue (record it on a audio recorder) in a shot where the characters of camera, or re-shoot it if possible

- Not getting the filming done before the deadline
Solution: Try and work round it and make sense of the footage you do have

- Unrealistic effects
Solution: Re-do them, get practise or help

- Classmates also wanting to use the same location on the same day
Solution: Talk to class mates and take turns with the location

Major Problems:
- Actors being Ill on the day/not turning up
Solution: Move the shoot to another day or get back up actors

- Not being able to get all the actors to be free on the same day
Solution: Find other actors who can

- Not getting the editing done before the deadline (last deadline)
Solution: Work on it at home or in are free time/ free period

P1. Casting Notes

Character descriptions:

Jay:
A student aged 16 - 17 who dresses and acts extremely smart (black suite, tie, polished shoes and briefcase). He is tall, slim with brunette hair and brown eyes. Jay unlike Mike isn't very confident nor friendly.

Receptionist:
A tall assertive looking lady, who dresses fairly smart. She has blue eyes with dark blond/light brown hair, which she wears in an up do. She also wears glasses and dresses proper (black skirt to her knees, blouse, cardigan and heels). She is 20 years old.

Mike:
A laid back, out going character. He dresses extremely casual (Trainers, backpack, Hoody and Jeans), and has light brown hair. He's aged 16 - 17. He is an average height and weight.

Extras:
Young students 16 - 17, dressed casually (e.g Jeans, jumper, converse)
This will include, a couple, and three girls.

Cast:

Jay:
Ben Harrison

Receptionist:
Charlotte Dunnico

Mike:
Vincent Lockwood

Couple:
Robyn Wilson
Alfie

Girls:
Hannah Prem
Dayna Crawford
Zoe Sylvester

Monday 6 January 2014

P1. Team Production Meeting 3

Date: 6th January 2014
In our team production meeting we discussed which actors / actresses we would ask to be in our film, the dates we would be filming and what shots we would be filming on each date.

Schedule:

17th of January - Locker Corridor scene
Characters needed: Jay, Couple, 2 Extras
Shots

20th of January - Hallway scene
Characters: Jay, Mike

21st of January - Reception scene
Characters: Jay, Receptionist


23rd, 24th, 27th, 28th of January - Editing

28th of January - Rough cut deadline

30th, 31st, 3rd, 4th, 6th, 7th, 10th, 11th, 13th - Editing

14th of February - Finished Deadline

Saturday 4 January 2014

P1. Working between Premiere and After Effects

There are numerous ways you can take Premiere project footage into after effects.

If you plan to drag /open up your footage into After effects, no matter what technique you use to transfer this footage, you will  need to make sure you export/save your premiere footage as a file that is recognized and can play on Adobe After Effects.

Another way of doing this, which in my opinion is quicker, is to select your clip in your timeline on Adobe Premiere, and right click on them. This should then come up with a few options, choose 'Replace with After Effects Composition', which will then automatically allow you to save your clip as a format Adobe Premiere can read. This saves you the time of manually selecting the settings when exporting your footage the usual way.

Although the technique about saves you a bit of time and effort, it also removes your footage from Adobe Premiere. To duplicate your footage, making it so you have the footage available in both programs, you can copy your original premiere footage first by clicking on the footage and dragging it whist holding the  alt key. That way, when you select one clip, it will keep the other.

Lastly, regardless of which way you when about converting your Premiere footage to AE footage, open up Adobe After Effects, and either drag or file import your converted footage in.

P1. Rotoscoping


Definition:
Rotoscoping is a form of 3D animation which copies live action. This works by having a sequence of live action, and drawing over each frame to create an animated sequence.To create a rotoscope, you can either trace over the frames giving the film a traditional style, paint them on a arbitrarily, or use them to produce hold-out mattes for combining elements in a scene.

History:
The rotoscope technique was invented by Max Fleischer in 1915 who used it in his series 'Out of the Inkwell'. He then copyrighted it in 1917. His most known work for rotoscoping was his Betty Boop cartoons which he made in 1930, and Gulliver's Travels in 1939.
After this rotoscoping became more common, and was used in famous films such as Walt Disney's Snow White and the Seven Dwarfs in 1937 and Warner Bros Looney Tunes. Rotoscoping continues to be used nowadays; an example of this is Scanner Darkly, directed by Richard Linklater and released in 2006.
Its also useful in VFX, as knowing how to rotoscope helps you take your visual effects to the next level, and can be used when creating visual effects.

Rotoscoping used in Scanner Darkly:
The reason Linklater may have chosen to rotoscope his film could have been to make it more unique/original. He could have also thought the different and wacky style would have suited the genre of his film, and contribute to it. Rotoscoping also makes it easier to add in visual effects and aviod special effects; for example, in the scene I watched Keanu Reeves cuts his finger, this blood could have easily been edited in post-production instead of using fake blood as a prop.The rotoscoping in this film also adds an eerie effect, an example of this is shown in the clip bellow, at 1:38 seconds; by them rotoscoping this shot they can then distort it slightly, again adding to the feel of the film.
By watching a few scenes in this film, I thought that the rotoscoping used was successful.The reason for this is because of the atmosphere it creates. I also think the way the characters have thicker black lines around them works well, as this way they are the main focus, and the background doesn't distract the audience. The actual rotoscoping itself was done successfully, as the characters move smoothly, as if it was the original footage.